Introducing: Dead-End-Dungeons


Dead End Dungeons – Dev Log 1: Script:

Intro: Hello, and welcome to my first dev-log for Dead End Dungeons, a new dungeon crawler game with rogue like elements, and turn based combat.   Dead End Dungeons is a game that randomly builds dungeons at runtime, so no two dungeons runs are the same.  Completing dungeon runs and defeating bosses will unlock new magic items, characters, and enemies to keep dungeons runs fresh and unpredictable.  

Who Am I?

My name is Rob, I’m a former joke writer and comedian, and I’ve been learning game development for the past 4-5 years.  

Dev Log Part 1:  The Dungeon

For my first video, we are looking at how the dungeon puts itself together, and creates a random environment, each run.   In our first attempt, Moe and I tried to build the dungeon using procedural generation, but we were not getting the results we wanted. 

Instead, we created a number of dungeon cube prefabs, representing various rooms, turns, and hallways to assemble the dungeon.  Each of these prefab cubes have box colliders for collision detection to make sure that cubes do not build on top of each other.   In short, a hallway will build itself, attach a turn or room at the end, and then that turn or room will start to build its own hallways.  However, if that hallway hits another cube, it will cancel, and form a Dead End.  Hence the name: Dead End Dungeons. 

However, like in any good dungeon game, a Dead End isn’t always a dead end.  Once the dungeon has assembled itself, these dead ends are used for chests, secrets, merchants, and a few other surprises.  

After the dungeon has completed it’s layout, the dungeon will randomly fill rooms, dead ends, and hall cubes, so events and locations will always change.

Players will choose a party of 3 adventurers, and start exploring the dungeon in a large open room, full of vendors and NPC’s, so players can stock up on items and spend gold before each run.  To clear the dungeon, players will have to locate the boss rooms, and win the boss battle, to clear the run and exit the dungeon.  However, players can continue to explore the dungeon for treasure after defeating the boss, but will need to find their way back to the dungeon entrance to leave, or they could lose everything. 

That’s a little bit about how the dungeon.  Next Dev-Log we’ll take a look at the combat system in Dead End Dungeons.  Just a reminder, Dead End Dungeons is currently in development, and the screen shots shown in this video may not look exactly like the finished game.  Feel free to wish list Dead End Dungeons on Steam, and follow me @RobDGameDev on twitter for news, announcements, giveaways in the future.  Thanks for watching!

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